Every two weeks, we will publish a report namely Dev Diary, which includes every task and activity that our developers have completed. The Dev Diary lets our users get to know how Titan Hunter is improving through time, thus increasing transparency and trust.

Let’s start our first Dev Diary and see how greatly Titan Hunters will transform soon.

  1. What did we complete in the last 2 weeks?

Difficulty in World 1, 2 and 3 was re-balanced. Specifically, we reduced the enemy's HP and DMG and shortened the worlds’ length.

A brand-new mode called Lottery Mode was developed, packed with 10,000 gift codes. This is a little surprise for you guys. Stay tuned for upcoming announcements!

Besides, we also successfully fixed several bugs including but not limited to: Energy UI, incorrect enemy DMG scale, map stuck, an unstoppable passive skill not working

2. What will we do in the next 2 weeks?

We will proceed to finish the basement code for the Co-op - something that you guys have been waiting for a long time.

For Lottery Mode, some rework will be conducted, including UI and Logic updates.

Difficulty in Worlds 4, 5, and 6 will be adjusted, including decreasing the enemy's HP and DMG and shortening the world’s length. At the same time, World 1, 2, 3 will be further reworked and added some levels.

In terms of bug fixing, we are going to solve some in-game problems including a stuck shotgun bullet, normal enemy behavior, and the fence's activator not working properly.

And that’s the end of Dev Diary #1. Do you feel it is better when all the tasks and activities of our development team are publicized? What do you think we can do better? Please let us know in the comments section!

See you again in 2 weeks!